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DragArea

Header: winui/ui/hosting/DragArea.hpp. Spec: winui/ui/hosting/DragArea.hpp.

A wrapper whose content the window can be dragged by. It stands in for the caption of a borderless window, or of content extended into the title bar, where a TitleBar doesn't fit, such as a splash screen's whole face, a sidebar header or a custom toolbar strip.

A press on the area moves the window, a double-click maximizes it and a right-click opens the system menu, except over a focusable control inside it: a label or icon drags, a button still clicks. In a window with an ordinary frame it does nothing. Otherwise it passes everything through to its content as ContentHost does, so wrapping a subtree changes nothing about how it lays out or behaves.

Example:

ui::Control<ui::Text> label;
ui::Control<ui::Button> cancel;
window.set_content(ui::DragArea{
    .content = ui::VerticalStack{
        .content = {
            ui::Text{.text = "Loading...", .control = label},
            ui::Button{.text = "Cancel", .on_click = [] { /* ... */ }, .control = cancel},
        },
    },
});
// window.hit_region_at(label->bounds().center())  == ui::HitRegion::Caption
// window.hit_region_at(cancel->bounds().center()) == ui::HitRegion::Client

ui::DragArea

Content the window can be dragged by, the caption stand-in for a borderless window wherever a TitleBar is not the right shape. Builds a ui::DragAreaControl.

Empty parts of the area hit-test as the window caption; interactive descendants (buttons, text boxes) stay ordinary client area, so they still take clicks.

Example:

window.set_content(ui::DragArea{
    .content = ui::VerticalStack{.spacing = 12, .content = {
        ui::Text{.text = "Loading..."},                                  // drags the window
        ui::Button{.text = "Cancel", .on_click = [&] { window.close(); }}, // still clickable
    }},
});

Every field, in the order a designated initializer names them:

ui::DragArea{
    .style, .margin, .width, .height, .min_width, .min_height, .max_width, .max_height,
    .horizontal_alignment, .vertical_alignment, .visible, .tool_tip, .accessibility,
    .on_pointer_entered, .on_pointer_exited, .on_got_focus, .on_lost_focus, .on_key_down,
    .on_wheel, .control, .content
}

Fields, in declaration order (designators must follow it):

Field Type Default
on_pointer_entered ui::Action The pointer moved onto the control.
on_pointer_exited ui::Action The pointer left the control.
on_got_focus ui::Action Keyboard focus arrived on the control, or on anything inside it, from outside it. A control with nothing focusable in it never gets focus, and never raises this.
on_lost_focus ui::Action Keyboard focus left the control and everything inside it.
on_key_down ui::Callback<ui::Handling(const ui::KeyEvent&)> A key pressed while focus is on the control or inside it, before the control's own handling; ui::Handled stops it there (Element::on_key_down()).
on_wheel ui::Callback<ui::Handling(const ui::PointerEvent&)> A wheel turn over the control, before the control scrolls; ui::Handled stops it there (Element::on_wheel()).
control ui::ControlOut<ui::DragArea> Out: the handle that receives the built control.
content ui::Spec What the area shows; may be empty for a bare drag band.

Plus the common fields style, margin, width, height, min_width, min_height, max_width, max_height, horizontal_alignment, vertical_alignment, visible, tool_tip, accessibility every spec carries (conventions).

build

std::unique_ptr<Element> build()&&

Consumes the spec and returns the built ui::DragAreaControl; the caller owns it.

ui::DragAreaControl

Derives from ui::ContentHost.

A wrapper whose content the window can be dragged by. It stands in for the caption of a borderless window, or of content extended into the title bar, where a TitleBar doesn't fit, such as a splash screen's whole face, a sidebar header or a custom toolbar strip.

A press on the area moves the window, a double-click maximizes it and a right-click opens the system menu, except over a focusable control inside it: a label or icon drags, a button still clicks. In a window with an ordinary frame it does nothing. Otherwise it passes everything through to its content as ContentHost does, so wrapping a subtree changes nothing about how it lays out or behaves.

Example:

ui::Control<ui::Text> label;
ui::Control<ui::Button> cancel;
window.set_content(ui::DragArea{
    .content = ui::VerticalStack{
        .content = {
            ui::Text{.text = "Loading...", .control = label},
            ui::Button{.text = "Cancel", .on_click = [] { /* ... */ }, .control = cancel},
        },
    },
});
// window.hit_region_at(label->bounds().center())  == ui::HitRegion::Caption
// window.hit_region_at(cancel->bounds().center()) == ui::HitRegion::Client

hit_test_transparent

bool hit_test_transparent() const override

False: the whole area takes the pointer, empty parts included, since they drag the window.

DragAreaControl

DragAreaControl() = default

An empty area; give it content with ContentHost::set_child().

hit_region

HitRegion hit_region(Point p) const override

Caption everywhere inside the area, except Client along the path under p from the first focusable element down (that element takes the press).

Tests

  • tests/test_window_state.cpp